Hourouf wa Olouf Lebanon

Hourouf wa Olouf Lebanon

perspective view of the Hourouf wa Olouf set

©2012 . photo by Pivot

project summary

Hourouf wa Olouf Lebanon

2012-2014

Pivot / LedGo

Set Design Associate / Supervision


Intro

Hourouf wa Olouf, loosely translating as 'numbers and letters', is an annual game show that returns during Ramadan. In 2012 we had the opportunity to develop an augmented set, a technique that was still in its infancy at the time.

The Bigger Picture

project pictures

©2012 . movie by MBC

photo of halfway through building the 2012 set

©2012 . photo by Gert Muurling

CAD drawing of the sets internal structure

©2012 . drawing by cracklewax

photo of halfway through building the 2012 set

©2012 . photo by Gert Muurling

CAD drawing of how to peace together the skeleton parts holding the video

©2012 . drawing by cracklewax

photo of the separate c&c skeleton partsparts

©2012 . photo by Gert Muurling

excel sheet showing part of the video cable coding

©2012 . document by Gert Muurling

photo showing precision rigging point

©2012 . photo by Gert Muurling

©2013 . movie by MBC

view on the nearly completed 2013 set

©2013 . photo by Gert Muurling

detail view on the video cubes

©2013 . photo by Gert Muurling

animated gif of the videocube engineering

©2013 . photo by Gert Muurling

photo of the start of construction and the interior of a video cube

©2013 . photo by Gert Muurling

©2014 . movie by MBC

photo of the completed 2014 set

©2014 . photo by Gert Muurling

photo of the completed 2014 set

©2014 . photo by Gert Muurling

photo of the completed 2014 set

©2014 . photo by Gert Muurling

project story

Article

Science Fiction. Our first augmented decor was better than we ever thought. Like we'd ended up in Star Trek, what a picture! What's visible in the first picture is a 3D video banner to support the augmented part of the set. This alone was quite a challenge, the 100 meters of video panels had to connect seamlessly to achieve as much continuity in the content as possible. We came up with a CNC sawn wooden frame that had to be hung in the roof with utmost precision to ensure that the real world would match the augmented world. I remember when our Lebanese set-builder came in with all the separate parts of the structure. Unfortunately, all markings that set the pieces apart were missing, it took us three people and two days of solving the puzzle.


Infinite tables to patch all the panels to maintain manageability in controlling them. Hundreds of meters of signal and power cables that had to be hidden unobtrusively. What followed was calibrating all camera systems, the technology was still in its infancy and took a lot of patience. Not to mention all custom made software to synchronize all data streams, which was partly written on the spot. Not an easy job, but interesting to say the least to work with all these disciplines and then achieve the result as mentioned above...